Monday, June 3, 2019

Evaluating The Hci Developments Over Recent Years Computer Science Essay

Evaluating The Hci Developments Over Recent Years Computer Science EssayIn the following duty assignment I go out be talking about how interfaces harbour improved along the years in products and information processing system systems, with relation to graphical user interface (Graphical User Interfaces) and the counterpoint of using non graphical interfaces.For the Distinction criteria, I will explain on the improvement of using interfaces within play and how this has been improved with the cosmea of motionless shimmer such as Kinect. For the final Distinction criteria I will compare my interfaces with real life interfaces and talk about how they relate and how they contrast. I will answer the assignment with my main points and any potential summaries I have.The GUIHistory of the GUIIn the computing and technical world, the graphical user interface has sharpen the way we as humans have designed and improved applied science over the recent years and decades. Interfaces allow the end user to look at a graphical representation on their actions which cannot be shown in real life. For example, surfing the internet and viewing landscapes that are on the other side of the world would not be possible in a real life visual perspective.The GUI (Graphical User Interface) was implemented into the Apple Lisa computing machine in January 1983. Steve Jobs and Steve Wozniak purchased the GUI technology from a corporation called Xerox at their research centre called PARC (Palo Alto Research Centre) and apply the technology in the Apple Lisa computer which since hence started the revolution of interfaces within technology devices.1The Apple Lisa ComputerBefore a Graphical User Interface was implemented, a fellow competitor called Microsoft essential a CLI (Command Line Interface) that resembled the name MS-DOS (Microsoft Disk Operating System) on IBM Computers in 1981. IBM (International Business Machines) is a large international company which supply computer hardw are and software. They used MS-DOS on their computer systems to provide an interface that required the knowledge of commands and complex wording. This limited the market to a small amount, only professors and students was qualified to operate it with prior knowledge. But with the release of Apple Lisa, this broadened the audience to allow less technical people to operate a computer.2Image displaying the MS-DOS which was used on IBMs computersAdvancementsWith the ongoing progress of developing interfaces and applying them to a variety of screens such as LCD and LED monitors, this has allowed technical manufacturer to explore the interface and allow in ways of familiarising the user with HCI (Human Computer Interaction) elements. Elements such as proximity, the ability to group similar icons together to make the human think the buttons are related. other important element of HCI is continuity. Continuity is used in most operating systems to keep the familiar colour schemes and desk tops without a drastic change. This will allow users to commence familiar to the interface without the need to learn to use it again.Some more advances of interfaces over the years is the technology of 3D imagery and gaming. Games such as RTS (Real era Strategy) Starcraft II can be played with the aid of Nvidias 3D GPU (Graphical Processing Unit) series. This allows 2D content to be rendered with 3D physics and displayed using glasses.3With the technology of 3D arriving in the current technological world, interface design has changed in a way that humans perceive the experience. Such so that other projects have included the 3D technology such as theme park rides, 3D computer systems, computing gaming and television. This has revolutionised the way we, as humans act with everyday devices.A large proportion of society uses technology in their everyday lives, from checking their email, surfing the internet, checking their bank balance at an ATM machine and so forth Technology has be en integrated into culture so deeply, that as a society we all cannot communicate and work efficiently without it.Mobile Devices and DevelopmentIn neo technological news, mobile curriculums and gaming has developed on a large scale over the current years. The idea of playing simple games on a wireless mobile device anywhere started a revolution for the gaming industry, the development of computer games and interface design.In my opinion, the first major mobile platform for gaming was Snakes. Introduced to arcades in the mid 1970s. Its sequel Snakes II was eventually introduced on the Nokia 3310 in the year 2000. This successful handset was hinting game developers to in cooperate opposite interface design into a smaller handset device, rather than an arcade or gaming console.4The above image is an example of umpteen several(predicate) interfaces that Snake has been developed into.Since the thought of how to place simple gaming projects into smaller handsets and mobile phones, ar guable the Smartphone and touch screen devices provided a firm platform for developers and many game companies to work with. An example of this would be the iPhone handset.The iPhone handset (iPhone 2 Generation) was implemented by Apple on January 9th 2007 and announced to the public. It was one of the most successful Smartphones and labor organizer (Personal Digital Assistance) integrated together. Users had the ability to surf the internet, download application to run on their handsets, make calls, take pictures and send them to another handset or computer etc. The icons were smaller, controls and commands were made for touch and point, interface design that was new to the market.5Current iOS interface during writing the assignmentThe main differences from any phone during that time, was the complexness and power of the iPhone applications and development area. Apple provided the App store to sort all applications into a centralised place for users to download and interact with. The applications correspond of utilities and affairs to gaming and various map searching apps.Over the constant development of iPhone handsets it was labelled as one of the major device for mobile gaming, a label which changed the way gaming and interfaces were developed. straight devices have the ability to run high end graphics and with the iPhone 4 device, retina display was introduced (960-640) and has the smallest pixels ever to be introduced on a Smartphone device.With mobile development and gaming changing the way we use interfaces, the ability to scrap the interface from touch and use our current movement was recently introduced by Microsoft, this was known as Kinect. be after Natal (Kinect) was created by Microsoft recently in late 2010 as a motion controller for gaming.6You are the controller. No gadgets, no gizmos, just you The quote fundamentally means that the controller is the user, and no touch or physical contact will be needed. The technology of recording motions and gestures is proving successful with regards to future gaming it will shape the future of interfaces.7Mention Holograms potentai future.Comparision of Intefaces

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